The Future of Video Games Is … Reality TV?

Over by the pool, a slap battle breaks out. Two forged members, not content material to commerce insults, are flailing at one another with the fervor of a schoolyard battle. Camera display bouncing, the producer sprints over to get footage.

It’s 1999, and gamers are producing the most recent season of the new actuality present, The Crush House. That job consists of selecting the forged, capturing the drama, and above all satisfying the ever-changing viewers to maintain the present on the air. Fail, and also you’re canceled, in probably the most conventional sense of the phrase.

Until 2024, the function of “reality TV producer” was a largely unexplored online game hero. The Crush House ends that development. Part satire, half love letter to the indomitable trade of actuality TV, the “thirst person shooter,” which is predicted to launch later this 12 months, is director Nicole He’s manner of exploring the style in a enjoyable, but important manner.

Crush House can also be not the one reality-TV-tinged title to make waves this week. Content Warning, a co-op horror sport about filming your pals to attempt to go viral, pulled in additional than 200,000 concurrent gamers after an April Fools’ Day launch.

“When people talk about reality TV—I will say men in particular, the way men talk about reality TV—there isn’t this full-hearted endorsement of it,” He says. They watch it with their girlfriends, or name it a responsible pleasure: one thing to look at sarcastically. “I think this is true in general for a lot of [media-considered] ‘women’s interests.’ It’s not taken seriously, even though people engage with this stuff very critically.”

Reality TV has the potential to be very fertile floor for sport builders. As it stands, it is a one-way medium: Producers make it; audiences watch. But these audiences additionally work together with it—lots. On X, on message boards, in group chats. Pet theories about behind-the-scenes drama abound. If titles like Crush House can put gamers within the management room, they might faucet right into a vein of avid gamers keen to interact in a brand new manner. Even one thing like Content Warning, which is not based mostly on actuality TV per se, however nonetheless scratches the itch of capturing actuality to go viral, has confirmed there is a starvation for this type of gameplay.

He initially co-conceived of Crush House as a Terrace House–impressed sport—an ode to the 2015 Netflix present that provided a softer, low-stakes model of Real World–fashion drama. Nobody obtained into fist fights, or had secret gossip accounts, or affairs that turned nationwide scandals; they simply bumped into the on a regular basis friction that comes from dwelling with strangers. The first prototype for Crush House was tonally comparable: chill individuals dwelling in a home collectively and navigating get alongside. “But we discovered that was boring,” He says.

Content Warning spoofs its subject material in an identical manner, adopting the texture of ghost hunter reveals and influencer movies. The objective is to get well-known on “SpookTube”—the higher the footage you seize, the extra money you make, in case you can survive. Players are armed with flashlights and a digital camera as they enter a monster-filled world to get what they want.